So first things first, this will be set in a dreamscape type world, like in a nebula, but orbiting stars/planets. This is the only rough I have so far, using it for the background:
(it may vary with sectors, but this is the starting one)
Then as for the level selection menu, which will probably be implemented later in development, but will have some cool effects and stuff. I plan to use the planets/stars as the mode of transportation via accelerator beams between levels, and may do more with the beams later.
Now for the levels themselves. Initially, for the first few levels, the player will be introduced to basics of controls and such, then the rotational aspect will come into play. (btw, this'll be first person view). I've only planed to do entire level rotations on one axis, that being z, along the length of the level, for the sake of simplicity (for now). 90/180 rotations should keep it rather linear, and only require three buttons to control. Hopefully this isn't too complicated for you guys, but will let you have the most options when it comes to navigating levels in the least time possible (did I mention there is a parkour/super meat boy aspect to it?) So here's a few look at what the levels will look like, somewhat (very rough):
(alchemy)
So I know what you're asking, what do the characters look like? Well, since this will first be available free online, I went for a rather simplistic style, both for graphics and for ease of rigging/animation. This concept is for the first person you meet, and not the player itself. She follows the simplistic/block/floaty design of the rest of the game, this is only a sketch though, will later refine this a bit.
This is all I have for now, ask/comment/email me if you've got any questions, suggestions or ideas. Alpha builds will be available once I get around to configuring initial controls in Unity 3D.
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